This first-of-its-kind course in Canada immerses students in a professional automotive design and prototyping workflow through the creation of a full-scale digital 3D racing simulator platform, conceived as the foundational architecture for the interior cockpit of a next-generation Canadian ultra-performance vehicle, with potential for physical realization.
Operating within a collaborative studio and workshop environment, students are introduced to industry-standard software including Autodesk Alias, Maya, ZBrush, 3DCoat, Adobe Suite and emergent AI technology to conceive, model, engineer, and document a bespoke prototype system.
From initial concept generation and Class A surfacing to material systems thinking, fabrication strategies, and final public presentation, students progress through a structured pipeline reflective of contemporary and emerging automotive practices. Emphasis is placed on adaptable digital fabrication workflows, advanced visualization techniques, interdisciplinary collaboration, and the cultivation of future-oriented competencies aligned with the evolving automotive and simulation sectors.
Prerequisites
This course is intended for learners with prior experience in one or more of the following: design, animation, digital modeling, art and/or engineering. Applicants should possess foundational drawing skills and familiarity with at least one 3D modeling platform. Admission may be granted based on portfolio review or relevant professional experience.
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What you will learn
- Automotive Design Fundamentals & Concept Generation: Sketching, ideation, and defining the vehicle aesthetic.
- Surface Modeling with Autodesk Alias: specialized automotive surface creation and quality control.
- 3D Modeling & Animation Workflows (Maya): Polygon modeling basics and pipeline setup.
- Digital Sculpting & Retopology: Using ZBrush and 3DCoat for detailed asset refinement.
- Carbon Fiber Theory & Application: Understanding material properties for simulator structure and seat design.
- Prototype Engineering & Fixed Structure Design: Developing the physical fabrication plans for the simulator.
- Virtual Environment Integration: Optimizing models for real-time simulation and VR.
- Visual Communication & Rendering: Creating photorealistic images for design verification.
- Post-Production & Marketing (Adobe CC): Video editing (Premiere Pro) and graphic layout for promotions.
- Professional Documentation & Exhibition Prep: Compiling the design dossier and preparing for public showcase.
How to register
This course is offered as part of a VCC program only.
Course schedules
Select your program to see the available course schedules.
| CRN# | Duration | Delivery | Location | ||
|---|---|---|---|---|---|
| 12378 |
March 16, 2026 to July 9, 2026 |
Lab | VCC Broadway Building A | See full schedule |
Online courses listed without scheduled meeting times can be completed on your own schedule.
Contact us
If you have any question, please email at advising@vcc.ca.
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.